D&D Adventurer’s League: Embers of the Last War

When

February 9, 2020    
12:00 pm - 4:00 pm

Where

Kingston Gaming Nexus
270 Bagot St., Kingston, Ontario, K7L 3G5

Event Type

The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.

Storyline

Embers of the Last War

Embers of the Last War is a twelve-adventure campaign that sees the characters face off against governments, criminal organizations, and dragonmarked houses while attempting to uncover a mystery that could reignite the Last War. The adventures take place in Eberron’s story-rich City of Towers, a place filled with magic, secrets, and shadowy thrills.

Adventure

Main storyline:

DDAL-ELW05 Against the Lightning

Level Range: 5-10 (optimized for 5th level)
Adventure Designer: Will Doyle
Adventure Description: An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead… and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back.
Adventure Length: 2 to 4 hours

For those with characters below level 5:

DDAL-WGE-01 Encounters in Sharn

Level Range: 1-10 (13 short encounters broken out by tiers 1 and 2)
Adventure Designer: Will Doyle, James Introcaso, Greg Marks, Shawn Merwin, Alan Patrick, Ashley Warren, and Travis Woodall
Adventure Description:  Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 – 10 and focus on the intrigue, excitement, and noir of Sharn!
Adventure Length: 1 to 2 hours for each encounter

Event Information

  • We will be running one or more tables of the same adventure, at the same time.
  • We will have a limited amount of space, depending on the availability of Dungeon Masters. While we will do our best to accommodate everyone who wants to play, each table is must have 3-7 players, so if we only have 2 available DMs, our event capacity would be 14 players.
  • If we are running multiple tables, we will do our best to sort players based on the level of their character – i.e. have a 3rd level table and a 1st level table, if appropriate.
  • There is a $5 charge to play. This $5 is converted into store credit, which you can use immediately or save up for a future purchase.
  • Dungeon Masters get $5 of store credit for free, as a thank you for DMing, which they can also use immediately or save up for a future purchase.

Player Resources

  • You’ll need to be familiar with the Eberron Campaign Adventurer’s League Player’s Guide, which includes information about equipment and leveling up. However, the rules below will replace the rules in the attachment for character creation.
  • You’ll need to bring your own character (see below). All new characters start at level 1. Premade level 1 characters are available upon request, but we recommend you making your own.
  • You’ll need an Adventurer’s League Logsheet for your character. This document will track what adventures your character has completed and what rewards your character has earned. Bring it with you to every session!
  • You’ll need your own copy of the D&D 5th Edition rules. This can either be the Basic Rules or the Player’s Handbook. Make sure you bring this with you as you will be responsible for knowing what your character can do!

Character Creation

  • STEP 1: CHOOSE A RACE AND CLASS
    • Characters can choose race and class options from the Player’s Handbook and the Eberron: Rising from the Last War campaign sourcebook only (unless you possess campaign documentation providing additional options). You may select the Variant Human Traits option from the Player’s Handbook.
  • STEP 2: DETERMINE ABILITY SCORES
    • Your character’s ability scores are generated using one of the following methods:
      • Standard Array (15, 14, 13, 12, 10, 8)
    • Variant: Customizing Ability Scores (PHB).
  • STEP 3: DESCRIBE YOUR CHARACTER
    • Describe your character and choose a background.
    • Background. Choose or create a background using the Player’s Handbook or the Eberron: Rising from the Last War campaign sourcebook.
    • Alignment. Characters can be any alignment but evil (unless you possess campaign documentation providing additional options).
      Deities. Your character can choose any deity listed in the Eberron: Rising from the Last War campaign sourcebook. Clerics must worship a single, specific deity or an Eberron-specific pantheon, but aren’t limited to the Domains recommended for their deity/pantheon. Other characters are not required to have a deity.
  • STEP 4: CHOOSE EQUIPMENT
    • Your character’s class and background determine equipment and gold; you don’t roll for starting wealth.
    • Trinkets. You start with a trinket from the table in Chapter 5 of the Player’s Handbook or from the trinket tables in Eberron: Rising from the Last War—choosing one or determining it randomly (your choice).
    • Equipment. Your character can buy spell components and equipment found in the Player’s Handbook or Eberron: Rising from the Last War campaign sourcebook.

Dungeon Master’s Resources

  • Adventurer’s League Dungeon Master’s Guide: Rules and information aimed at Dungeon Masters for the Adventurers League story season, including what options and rules are allowed from D&D products, as well as information related to the adventures for the current season.
Kingston D&D Adventurer’s League
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