Bolt Action: Hello to 3rd Edition Tournament

We will be using the Bolt Action 3rd Edition rules for this tournament.

Tournament Schedule
09:00-9:30 Enrollment
09:30-11:30 Game 1
Lunch break
12:30-14:30 Game 2
14:45-16:45 Game 3
17:00 Prize Ceremony

Tournament Rules

FORCES
Players lists will consist of 1100pts chosen from the Core Platoon
Selectors in the V3 Rules Book Page 182, Max 18 order dice.
Miniatures must be WYSIWG (What you see is what
you get), except for ‘counts as’ for thematic/artistic reasons, which you
must get approval for before the day.
– Suggested items to bring, Rule book V3, Army book, Objective markers, Order
dice, D6, Tape Measure.
Please take extra care if you are using an army builder app, as they
may contain errors and will not be geared to build towards the event format. Please
submit earlier, if possible, to give yourselves more time to correct any errors.

GAME TIME
After two hours of gameplay, the players must finish the current
turn, and then the game ends automatically.

ARMY LIST
The players must write down the army list they are going to use
for the duration of the entire tournament. They must leave a
copy of their list to the referee before the start of the
tournament or by email at bactcregistry@gmail.com no later
than November 10th 2024.
The force list is public, and the opponent can always look at it and ask
you questions about your force.

MATCH-UPS
The matchups of Game 1 will be random. In the following games
players will be matched using Tournament Points (TP) and
Casualty points, as explained below.

SCENARIOS
The following scenarios will be played, as per the 3
rd
Edition Rules Book. Please do not move the terrain that
has been pre-set by the organisers.
Game 1: Scenario: Key Positions, Zone: Long Edges, Deployment: Meeting
Engagement.
Game 2: Scenario: Hold Until Relieved, Zone: Quarters, Deployment: Fog of War.
Game 3: Scenario: Breakthrough, Zone: Long Edge, Deployment: Prepared
Positions.

TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played
and Tournament points are awarded for victories, defeats, and
draws as shown below:
Result Tournament Points
Victory 3 TP
Draw 1 TP
Loss 0 TP
In addition, players must also record how many Order Dice of
enemy units they destroy during their games. These destroyed
enemy units (let’s call them ‘Casualty points’) are always added

together in a running total and are used as a tiebreaker to pair
players that are on the same level of Tournament points. From
the start of the second round, players will be paired using a
Swiss system (i.e., matching players on the same number of
TPs, in descending order).
In case of more than two players on the same number of TPs,
players will be matched in descending ‘Casualty points’ total. If
they have the same TP and Casualty points total, players will
be paired in alphabetic order.
When two players that have already met in a previous turn are
matched to play each other again, they must randomly select
opponents from the players on the next table down. This rule
does
not apply on the top tables during the last turn of the
tournament.

WINNING THE TOURNAMENT
The winner is determined at the end of the last round,
according to the following criteria:
• The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the
player with the highest Casualty points total.
• In case of same Casualty points total, we’ll see if the
players have played each other during the tournament and
the winner will be the winner of such match.
• If the players never met in the tournament, the
tournament ends with a joint victory and the players
share the first prize.
“Wait a second! We both have US forces! Surely, we cannot
fight one another?!” or “A note on historicity”.
This Tournament has a very relaxed attitude and
basically, encourage the idea of simply collecting a force you like
and turn up for a few games with friends, where we suspend
disbelief and enjoy the game without trying to make it
‘historically plausible’. If you need to explain to yourself why, for
example, these Germans are fighting against other Germans,
there are several ways of looking at it: you can either assume it
is just an exercise, part of a massive set of manoeuvres, or a
‘what if’ scenario depicting a hypothetical confrontation between
different factions of the same country (easier to imagine with
some belligerent nation’s forces than others…).

Contact
Please email bactcregistry@gmail.com for any questions, comments, or concerns.

Hourly Schedule

Tournament Day

9:009:30
Registration
9:3011:30
Game 1
11:3012:30
Lunch Break
12:302:30
Game 2
2:454:45
Game 3
5:005:30
Prizes

Book Event

Form/ticket icon icon
Standard Ticket
$20
Form/up small icon icon Form/down small icon icon
Available Tickets: 26
The “Standard Ticket” ticket is sold out. You can try another ticket or another date.
Total: 0

Date

Nov 17 2024

Time

9:00 am – 5:00 pm

Cost

$20.00

Labels

Registration Required,
Special Event

Location

Kingston Gaming Nexus
270 Bagot St
Website
https://www.kingstonnexus.ca
Phone
(613) 546-2565

Organizer

Paul
Email
bactcregistry@gmail.com
REGISTER