D&D Adventurer’s League: Embers of the Last War

January 19, 2020
12:00 pm - 4:00 pm
Michael Wibberley

The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.


Embers of the Last War

Embers of the Last War is a twelve-adventure campaign that sees the characters face off against governments, criminal organizations, and dragonmarked houses while attempting to uncover a mystery that could reignite the Last War. The adventures take place in Eberron’s story-rich City of Towers, a place filled with magic, secrets, and shadowy thrills.


DDAL-ELW02 Boromar Ball

Level Range: 1-4 (optimized for 2nd level)
Adventure Designer: Bill Benham
Adventure Description: The trail of a stolen letter leads the characters to an extravagant party thrown by Sharn’s most powerful criminal family. At this ball, the wrong dance step means death!
Adventure Length: 2 to 4 hours

Event Information

  • We will be running one or more tables of the same adventure, at the same time.
  • We will have a limited amount of space, depending on the availability of Dungeon Masters. While we will do our best to accommodate everyone who wants to play, each table is must have 3-7 players, so if we only have 2 available DMs, our event capacity would be 14 players.
  • If we are running multiple tables, we will do our best to sort players based on the level of their character – i.e. have a 3rd level table and a 1st level table, if appropriate.
  • There is a $5 charge to play. This $5 is converted into store credit, which you can use immediately or save up for a future purchase.
  • Dungeon Masters get $5 of store credit for free, as a thank you for DMing, which they can also use immediately or save up for a future purchase.

Player Resources

  • You’ll need to be familiar with the Eberron Campaign Adventurer’s League Player’s Guide, which includes information about equipment and leveling up. However, the rules below will replace the rules in the attachment for character creation.
  • You’ll need to bring your own character (see below). All new characters start at level 1. Premade level 1 characters are available upon request, but we recommend you making your own.
  • You’ll need an Adventurer’s League Logsheet for your character. This document will track what adventures your character has completed and what rewards your character has earned. Bring it with you to every session!
  • You’ll need your own copy of the D&D 5th Edition rules. This can either be the Basic Rules or the Player’s Handbook. Make sure you bring this with you as you will be responsible for knowing what your character can do!

Character Creation

    • Characters can choose race and class options from the Player’s Handbook and the Eberron: Rising from the Last War campaign sourcebook only (unless you possess campaign documentation providing additional options). You may select the Variant Human Traits option from the Player’s Handbook.
    • Your character’s ability scores are generated using one of the following methods:
      • Standard Array (15, 14, 13, 12, 10, 8)
    • Variant: Customizing Ability Scores (PHB).
    • Describe your character and choose a background.
    • Background. Choose or create a background using the Player’s Handbook or the Eberron: Rising from the Last War campaign sourcebook.
    • Alignment. Characters can be any alignment but evil (unless you possess campaign documentation providing additional options).
      Deities. Your character can choose any deity listed in the Eberron: Rising from the Last War campaign sourcebook. Clerics must worship a single, specific deity or an Eberron-specific pantheon, but aren’t limited to the Domains recommended for their deity/pantheon. Other characters are not required to have a deity.
    • Your character’s class and background determine equipment and gold; you don’t roll for starting wealth.
    • Trinkets. You start with a trinket from the table in Chapter 5 of the Player’s Handbook or from the trinket tables in Eberron: Rising from the Last War—choosing one or determining it randomly (your choice).
    • Equipment. Your character can buy spell components and equipment found in the Player’s Handbook or Eberron: Rising from the Last War campaign sourcebook.

Dungeon Master’s Resources

  • Adventurer’s League Dungeon Master’s Guide: Rules and information aimed at Dungeon Masters for the Adventurers League story season, including what options and rules are allowed from D&D products, as well as information related to the adventures for the current season.
Kingston D&D Adventurer's League
Public group · 1 member

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Event Format


Pairing system used: n/a
What are the pairing systems?

A Swiss-system tournament is a non-eliminating tournament format that features a set number of rounds of competition, but considerably fewer than that of a round-robin tournament. In a Swiss tournament, each competitor (team or individual) does not necessarily play all other entrants. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but not the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. All competitors play in each round unless there is an odd number of players.


Prizes awarded: n/a
What is your prize policy?
Door Prizes

We strive to ensure that all participants find our tournaments enjoyable. We believe that this means an egalitarian prize distribution structure. That means that no matter how well or poorly you do at one of our tournaments, you’ll still have an equal chance to walk home with a prize!

At the end of each tournament, participants are all given some draw tickets, which they can put in the corresponding box for a prize they would like to win. Depending on the amount of prize support and the number of participants, we may have 5-10 prizes, ranging in price and variety. We will randomly draw one ticket to win each prize! However, it’s up to you how you want to allocate your tickets – you may have a harder chance winning the prize that everyone else wants. Note that prizes are not eligible for exchange or a cash refund – we suggest you put tickets in the box of something you actually hope to win.

Prize Support

Our philosophy at Kingston Nexus is that we want to run excellent tournaments with great prize support. We don’t have any costs associated with renting a venue, therefore, we are able to turn 100% of the ticket price into prize support. For example, if we run a Warhammer 40K tournament with 20 attendees and each attendee pays $20, that’s $400 of prize support. Actual prizes will be chosen by the tournament organizer from Nexus’ available inventory. For special prize requests, the tournament organizer should be in touch with Kingston Nexus well in advance of the tournament to ensure that they are available for the tournament.

Some tournaments already have prize support built in (eg. X-Wing tournament kits, Magic: The Gathering prereleases). The cost of any such tournament kits or supplies will be deducted from the total prize pool available for door prizes. So for example, if $400 were taken in from entry fees but there is a $50 tournament kit being used, the remaining $350 would be available for door prizes.


Kingston Gaming Nexus
270 Bagot St.
Kingston Ontario K7L 3G5
(613) 546-2565