Bolt Action Open Tournament Summer 2018

When

July 29, 2018    
9:00 am - 5:15 pm

Bookings

Bookings closed

Where

Kingston Gaming Nexus
270 Bagot St., Kingston, Ontario, K7L 3G5

Event Type

!! MULTIPLE DOOR PRIZES TO BE WON !!
!! ALONG WITH 1ST PLACE PRIZE !!
1000 POINT ARMY LIST

Tournament Schedule

  • 09:00-9:45 Enrollment
  • 10:00-12:00 Game 1
  • Lunch break
  • 13:00-15:00 Game 2
  • 15:15-1715: Game 3
  • 17:30 Prize Ceremony

Tournament Rules

1. FORCES

Players must use a 1,000 requisition points ​force, max 1005, and consisting of one or more Reinforced Platoons​, as presented in the Bolt Action rulebook. Armies can comprise of a maximum of 12 Order dice ​(i.e. 12 units). These forces must be selected using one of the following army lists:

  • The army list section of the Armies of Germany book.
  • The army list section of the Armies of United States book.
  • The army list section of the Armies of Great Britain book.
  • The army list section of the Armies of the Soviet Union book.
  • The army list section of the Armies of Imperial Japan supplement book.
  • The army list section of the Armies of France and the Allies book.
  • The army list section of the Armies of Italy and the Axis book.
  • The army selector as seen on boltaction.easyarmy.com

2. GAME TIME

After two hours of gameplay, the players must finish the current turn, and then the game ends automatically.

3. ARMY LIST

The players must write down the army list they are going to use for the duration of the entire tournament. They must leave a copy of their list to the referee before the start of the tournament or by email at ba.registry@gmail.com

The force list is public and the opponent can always look at it and ask you questions about your force.

4. MATCH-UPS

The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below.

5. SCENARIOS

The following scenarios will be played, as described in the BA rulebook, on table with terrain that has been pre-set by the organisers.

  1. Meeting Engagement
  2. Demolition
  3. Top Secret

6. TOURNAMENT POINTS (TP)

Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:

Result Tournament Points
Victory 3 TP
Draw 1 TP
Loss 0 TP

In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points. From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).

In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total. If they have the same TP and Casualty points total, players will be paired in alphabetical order.

When two players that have already met in a previous turn are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top tables during the last turn of the tournament.

7. WINNING THE TOURNAMENT

The winner is determined at the end of the last round, according to the following criteria:

  • The player with the most TP will be the winner
  • In case of same TP at the top, the winner will be the player with the highest Casualty points total
  • In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match
  • If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize

“Wait a second! We both have US forces! Surely we cannot fight one another?!” or “A note on historicity”

This Tournament has a very relaxed attitude and basically encourage the idea of simply collecting a force you like and turn up for a few games with friends, where we suspend disbelief and enjoy the game without trying to make it ‘historically plausible’. If you need to explain to yourself why, for example, these Germans are fighting against other Germans, there are several ways of looking at it: you can either assume it is just an exercise, part of a massive set of manoeuvres, or a ‘what if’ scenario depicting a hypothetical confrontation between different factions of the same country (easier to imagine with some belligerent nation’s forces than others…).

“My opponent just forfeited, now I can’t get as many casualty points if I tie for first place!!!”

Opponents are allowed to forfeit (We’ve all had those days). This will be treated as either the entire army has surrendered or you have chosen not to take prisoners this particular day. Either way, any player that forfeits a match will allow their opponent to claim all possible victory points for the match, the player that forfeited can only claim casualty points of units he has destroyed. (Ie. red army has 10 units and blue army has 10 units. The red army destroyed 5 units during game but forfeits. Red army can only claim 5 causality points while blue army can claim all 10).

Bookings

Bookings are closed for this event.

Attendees

Confirmed Unconfirmed
  • Paul Saunders
  • Michael Powers
  • jeff
  • Matthew McAdoo
  • Sam Hughes-Martin
  • marc laplante
  • Dan Ward
  • Sylvain Tardif
  • Wargamer84
  • Tim Howard
  • Branden Leach
  • Chris Lilly
  • Alexandre Blais
  • Stéphane Raymond
  • Mathieu Pare-Paquin
  • Ross K
  • Don Charuk
  • Connor Makarucha
  • Timothy Gagnon
  • Kirby Parsons
  • tyler ryan
  • Duncan Martelock
  • Jake
  • Sam McAdoo

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